About Me


I’ve loved analyzing games ever since I was a child. I always asked myself what made me like the games I played, what things I found frustrating in games, and what kind of changes I would make to every game that I played. Eventually criticizing games and imagining how I would make them better wasn’t enough; I began to imagine games of my own creation, and then moved on to developing those ideas myself.

At Sheridan College’s Game Design program, I’ve learned the ins and outs of working with a team on a long-term project. I love working with other people to build something that we’re all proud of by the end. I’ve also learned how to be flexible during production, and understand that while building a game I’ll have to effectively juggle many different tasks at once.

Ultimately, my goal in life has always been to make people happy, and I believe people are at their happiest when they are having fun. As an up-and-coming designer, I offer a fresh and contemporary outlook on the industry. I am a team player who isn’t afraid to take the reigns for myself if need be, and am excited to build a great reputation for myself and my team in a highly competitive industry.